43{
44 sol::table tbl_1 = state->create_named_table("MonsterRace");
58
59 sol::table tbl_2 = state->create_named_table("MonsterMode");
77
78 sol::table tbl_3 = state->create_named_table("MonsterSkillState");
89
90 sol::table tbl_4 = state->create_named_table("MonsterSkillTarget");
105
106 sol::table tbl_5 = state->create_named_table("MonsterSkillCastCondition");
131}
@ MONSTER_MODE_MASK_TARGETWEAK
Definition: MonsterDefinitions.hpp:105
@ MONSTER_MODE_MASK_LOOTER
Definition: MonsterDefinitions.hpp:92
@ MONSTER_MODE_MASK_CHANGECHASE
Definition: MonsterDefinitions.hpp:101
@ MONSTER_MODE_MASK_CASTSENSOR_IDLE
Definition: MonsterDefinitions.hpp:95
@ MONSTER_MODE_MASK_PLANT
Definition: MonsterDefinitions.hpp:97
@ MONSTER_MODE_MASK_NOKNOCKBACK
Definition: MonsterDefinitions.hpp:106
@ MONSTER_MODE_MASK_BOSS
Definition: MonsterDefinitions.hpp:96
@ MONSTER_MODE_MASK_CANATTACK
Definition: MonsterDefinitions.hpp:98
@ MONSTER_MODE_MASK_CASTSENSOR_CHASE
Definition: MonsterDefinitions.hpp:100
@ MONSTER_MODE_MASK_AGGRESSIVE
Definition: MonsterDefinitions.hpp:93
@ MONSTER_MODE_MASK_CANMOVE
Definition: MonsterDefinitions.hpp:91
@ MONSTER_MODE_MASK_DETECTOR
Definition: MonsterDefinitions.hpp:99
@ MONSTER_MODE_MASK_CHANGETARGET_CHASE
Definition: MonsterDefinitions.hpp:104
@ MONSTER_MODE_MASK_ANGRY
Definition: MonsterDefinitions.hpp:102
@ MONSTER_MODE_MASK_NONE
Definition: MonsterDefinitions.hpp:90
@ MONSTER_MODE_MASK_CHANGETARGET_MELEE
Definition: MonsterDefinitions.hpp:103
@ MONSTER_MODE_MASK_ASSIST
Definition: MonsterDefinitions.hpp:94
@ MONSTER_SKILL_CC_FRIENDSTATUSOFF
Definition: MonsterDefinitions.hpp:151
@ MONSTER_SKILL_CC_FRIENDHPINRATE
Definition: MonsterDefinitions.hpp:147
@ MONSTER_SKILL_CC_FRIENDSTATUSON
Definition: MonsterDefinitions.hpp:150
@ MONSTER_SKILL_CC_SKILLUSED
Definition: MonsterDefinitions.hpp:159
@ MONSTER_SKILL_CC_MAGICATTACKED
Definition: MonsterDefinitions.hpp:166
@ MONSTER_SKILL_CC_MASTERATTACKED
Definition: MonsterDefinitions.hpp:163
@ MONSTER_SKILL_CC_MASTERHPLTMAXRATE
Definition: MonsterDefinitions.hpp:162
@ MONSTER_SKILL_CC_CASTTARGETED
Definition: MonsterDefinitions.hpp:160
@ MONSTER_SKILL_CC_ALWAYS
Definition: MonsterDefinitions.hpp:143
@ MONSTER_SKILL_CC_ATTACKPCGT
Definition: MonsterDefinitions.hpp:152
@ MONSTER_SKILL_CC_CLOSERANGEATTACKED
Definition: MonsterDefinitions.hpp:156
@ MONSTER_SKILL_CC_ALCHEMIST
Definition: MonsterDefinitions.hpp:164
@ MONSTER_SKILL_CC_LONGRANGEATTACKED
Definition: MonsterDefinitions.hpp:157
@ MONSTER_SKILL_CC_MYHPLTMAXRATE
Definition: MonsterDefinitions.hpp:144
@ MONSTER_SKILL_CC_ATTACKPCGE
Definition: MonsterDefinitions.hpp:153
@ MONSTER_SKILL_CC_SLAVELE
Definition: MonsterDefinitions.hpp:155
@ MONSTER_SKILL_CC_FRIENDHPLTMAXRATE
Definition: MonsterDefinitions.hpp:146
@ MONSTER_SKILL_CC_MYSTATUSOFF
Definition: MonsterDefinitions.hpp:149
@ MONSTER_SKILL_CC_AFTERSKILL
Definition: MonsterDefinitions.hpp:158
@ MONSTER_SKILL_CC_SLAVELT
Definition: MonsterDefinitions.hpp:154
@ MONSTER_SKILL_CC_MYSTATUSON
Definition: MonsterDefinitions.hpp:148
@ MONSTER_SKILL_CC_MYHPINRATE
Definition: MonsterDefinitions.hpp:145
@ MONSTER_SKILL_CC_SPAWN
Definition: MonsterDefinitions.hpp:165
@ MONSTER_SKILL_CC_RUDEATTACKED
Definition: MonsterDefinitions.hpp:161
@ MONSTER_RACE_DRAGON
Dragon.
Definition: MonsterDefinitions.hpp:59
@ MONSTER_RACE_ANGEL
Angel.
Definition: MonsterDefinitions.hpp:58
@ MONSTER_RACE_BOSS
Boss.
Definition: MonsterDefinitions.hpp:62
@ MONSTER_RACE_PLANT
Plant.
Definition: MonsterDefinitions.hpp:53
@ MONSTER_RACE_PLAYER
Player.
Definition: MonsterDefinitions.hpp:60
@ MONSTER_RACE_DEMON
Demon.
Definition: MonsterDefinitions.hpp:56
@ MONSTER_RACE_UNDEAD
Undead.
Definition: MonsterDefinitions.hpp:51
@ MONSTER_RACE_DEMIHUMAN
Demi-Human (not including Player)
Definition: MonsterDefinitions.hpp:57
@ MONSTER_RACE_INSECT
Insect.
Definition: MonsterDefinitions.hpp:54
@ MONSTER_RACE_FORMLESS
Formless.
Definition: MonsterDefinitions.hpp:50
@ MONSTER_RACE_FISH
Fish.
Definition: MonsterDefinitions.hpp:55
@ MONSTER_RACE_NONBOSS
Non-boss.
Definition: MonsterDefinitions.hpp:63
@ MONSTER_RACE_BRUTE
Beast/Brute.
Definition: MonsterDefinitions.hpp:52
@ MONSTER_SKILL_TARGET_MASTER
Definition: MonsterDefinitions.hpp:130
@ MONSTER_SKILL_TARGET_AROUND
Definition: MonsterDefinitions.hpp:139
@ MONSTER_SKILL_TARGET_FRIEND
Definition: MonsterDefinitions.hpp:129
@ MONSTER_SKILL_TARGET_AROUND4
Definition: MonsterDefinitions.hpp:138
@ MONSTER_SKILL_TARGET_AROUND6
Definition: MonsterDefinitions.hpp:132
@ MONSTER_SKILL_TARGET_AROUND2
Definition: MonsterDefinitions.hpp:136
@ MONSTER_SKILL_TARGET_AROUND5
Definition: MonsterDefinitions.hpp:131
@ MONSTER_SKILL_TARGET_AROUND8
Definition: MonsterDefinitions.hpp:134
@ MONSTER_SKILL_TARGET_CURRENT
Definition: MonsterDefinitions.hpp:126
@ MONSTER_SKILL_TARGET_AROUND3
Definition: MonsterDefinitions.hpp:137
@ MONSTER_SKILL_TARGET_SELF
Definition: MonsterDefinitions.hpp:128
@ MONSTER_SKILL_TARGET_AROUND7
Definition: MonsterDefinitions.hpp:133
@ MONSTER_SKILL_TARGET_RANDOM
Definition: MonsterDefinitions.hpp:127
@ MONSTER_SKILL_TARGET_AROUND1
Definition: MonsterDefinitions.hpp:135
@ MONSTER_SKILL_STATE_ANYTARGET
Definition: MonsterDefinitions.hpp:122
@ MONSTER_SKILL_STATE_RUSH
Definition: MonsterDefinitions.hpp:120
@ MONSTER_SKILL_STATE_BERSERK
Definition: MonsterDefinitions.hpp:118
@ MONSTER_SKILL_STATE_IDLE
Definition: MonsterDefinitions.hpp:114
@ MONSTER_SKILL_STATE_DEAD
Definition: MonsterDefinitions.hpp:117
@ MONSTER_SKILL_STATE_WALK
Definition: MonsterDefinitions.hpp:115
@ MONSTER_SKILL_STATE_FOLLOW
Definition: MonsterDefinitions.hpp:121
@ MONSTER_SKILL_STATE_LOOT
Definition: MonsterDefinitions.hpp:116
@ MONSTER_SKILL_STATE_ANGRY
Definition: MonsterDefinitions.hpp:119
@ MONSTER_SKILL_STATE_ANY
Definition: MonsterDefinitions.hpp:113