Horizon Official Technical Documentation
Horizon::Zone::Traits::Status::bonuses Struct Reference

Public Attributes

std::shared_ptr< Bonuses::BonusAllStatus_all_status
 
std::shared_ptr< Bonuses::BonusAttackElement_attack_element
 
std::shared_ptr< Bonuses::BonusDefenseElement_defense_element
 
std::shared_ptr< Bonuses::BonusCastPercent_cast_percent
 
std::shared_ptr< Bonuses::BonusMaxHPPercent_max_hp_percent
 
std::shared_ptr< Bonuses::BonusMaxSPPercent_max_sp_percent
 
std::shared_ptr< Bonuses::BonusSPPercent_sp_percent
 
std::shared_ptr< Bonuses::BonusAttackRange_attack_range
 
std::shared_ptr< Bonuses::BonusAttackRangePercent_attack_range_percent
 
std::shared_ptr< Bonuses::BonusAddMovementSpeedPercent_bonus_add_movement_speed_percent
 
std::shared_ptr< Bonuses::BonusAttackSpeedPercent_attack_speed_percent
 
std::shared_ptr< Bonuses::BonusHPRecoveryPercent_hp_recovery_percent
 
std::shared_ptr< Bonuses::BonusSPRecoveryPercent_sp_recovery_percent
 
std::shared_ptr< Bonuses::BonusCriticalDefense_critical_defense
 
std::shared_ptr< Bonuses::BonusMeleeDefense_melee_defense
 
std::shared_ptr< Bonuses::BonusRangedDefense_ranged_defense
 
std::shared_ptr< Bonuses::BonusDoubleAttackPercent_double_attack_percent
 
std::shared_ptr< Bonuses::BonusMagicAttackPercent_magic_attack_percent
 
std::shared_ptr< Bonuses::BonusAttackPercent_attack_percent
 
std::shared_ptr< Bonuses::BonusMagicDefensePercent_magic_defense_percent
 
std::shared_ptr< Bonuses::BonusMiscDefensePercent_misc_defense_percent
 
std::shared_ptr< Bonuses::BonusPerfectHitPercent_perfect_hit_percent
 
std::shared_ptr< Bonuses::BonusCriticalPercent_critical_percent
 
std::shared_ptr< Bonuses::BonusGetZenyNum_get_zeny_num
 
std::shared_ptr< Bonuses::BonusAttackOnDefenseRatioForElement_attack_on_defense_ratio_for_element
 
std::shared_ptr< Bonuses::BonusAttackOnDefenseRatioForRace_attack_on_defense_ratio_for_race
 
std::shared_ptr< Bonuses::BonusHitPercent_hit_percent
 
std::shared_ptr< Bonuses::BonusFleePercent_flee_percent
 
std::shared_ptr< Bonuses::BonusPerfectDodgePercent_perfect_dodge_percent
 
std::shared_ptr< Bonuses::BonusSoftDefensePercent_soft_defense_percent
 
std::shared_ptr< Bonuses::BonusHardDefensePercent_hard_defense_percent
 
std::shared_ptr< Bonuses::BonusSoftMagicalDefensePercent_soft_magical_defense_percent
 
std::shared_ptr< Bonuses::BonusHardMagicalDefensePercent_hard_magical_defense_percent
 
std::shared_ptr< Bonuses::BonusRestartWithFullRecovery_restart_with_full_recovery
 
std::shared_ptr< Bonuses::BonusCastCancelImmunity_cast_cancel_immunity
 
std::shared_ptr< Bonuses::BonusSizeModifierImmunity_size_modifier_immunity
 
std::shared_ptr< Bonuses::BonusMagicDamageImmunity_magic_damage_immunity
 
std::shared_ptr< Bonuses::BonusWeaponDamageImmunity_weapon_damage_immunity
 
std::shared_ptr< Bonuses::BonusGemstoneImmunity_gemstone_immunity
 
std::shared_ptr< Bonuses::BonusGearFuelImmunity_gear_fuel_immunity
 
std::shared_ptr< Bonuses::BonusInfiniteEndure_infinite_endure
 
std::shared_ptr< Bonuses::BonusUnbreakableWeapon_unbreakable_weapon
 
std::shared_ptr< Bonuses::BonusUnbreakableArmor_unbreakable_armor
 
std::shared_ptr< Bonuses::BonusUnbreakableHelm_unbreakable_helm
 
std::shared_ptr< Bonuses::BonusUnbreakableShield_unbreakable_shield
 
std::shared_ptr< Bonuses::BonusSPGainOnMobKill_sp_gain_on_mob_kill
 
std::shared_ptr< Bonuses::BonusHPGainOnMobKill_hp_gain_on_mob_kill
 
std::shared_ptr< Bonuses::BonusDamageSplashRange_damage_splash_range
 
std::shared_ptr< Bonuses::BonusMeleeWeaponDamageReflectPercentOnSelf_melee_weapon_damage_reflect_percent_on_self
 
std::shared_ptr< Bonuses::BonusRangedWeaponDamageReflectPercentOnSelf_ranged_weapon_damage_reflect_percent_on_self
 
std::shared_ptr< Bonuses::BonusWeaponBreakPercent_weapon_break_percent
 
std::shared_ptr< Bonuses::BonusArmorBreakPercent_armor_break_percent
 
std::shared_ptr< Bonuses::BonusAddStealPercent_add_steal_percent
 
std::shared_ptr< Bonuses::BonusCriticalDamagePercent_critical_damage_percent
 
std::shared_ptr< Bonuses::BonusDisableHPRecovery_disable_hp_recovery
 
std::shared_ptr< Bonuses::BonusDisableSPRecovery_disable_sp_recovery
 
std::shared_ptr< Bonuses::BonusMagicDamageReflectPercentOnSelf_magic_damage_reflect_percent_on_self
 
std::shared_ptr< Bonuses::BonusShortWeaponDamagePercent_short_weapon_damage_percent
 
std::shared_ptr< Bonuses::BonusLongWeaponDamagePercent_long_weapon_damage_percent
 
std::shared_ptr< Bonuses::BonusItemUsageImmunity_item_usage_immunity
 
std::shared_ptr< Bonuses::BonusKnockBackImmunity_knockback_immunity
 
std::shared_ptr< Bonuses::BonusAddAttackPercentageToElement_add_attack_percentage_to_element
 
std::shared_ptr< Bonuses::BonusAddAttackPercentageToRace_add_attack_percentage_to_race
 
std::shared_ptr< Bonuses::BonusAddAttackPercentageToSize_add_attack_percentage_to_size
 
std::shared_ptr< Bonuses::BonusSubAttackPercentageFromElement_sub_attack_percentage_from_element
 
std::shared_ptr< Bonuses::BonusSubAttackPercentageFromRace_sub_attack_percentage_from_race
 
std::shared_ptr< Bonuses::BonusAddEffectOnDamage_add_effect_on_damage
 
std::shared_ptr< Bonuses::BonusAddEffectWhenDamaged_add_effect_when_damaged
 
std::shared_ptr< Bonuses::BonusRessistEffect_ressist_effect
 
std::shared_ptr< Bonuses::BonusAddMagicAttackPercentageToElement_add_magic_attack_percentage_to_element
 
std::shared_ptr< Bonuses::BonusAddMagicAttackPercentageToRace_add_magic_attack_percentage_to_race
 
std::shared_ptr< Bonuses::BonusAddMagicAttackPercentageToSize_add_magic_attack_percentage_to_size
 
std::shared_ptr< Bonuses::BonusAddEffectOnMagicAttack_add_effect_on_magic_attack
 
std::shared_ptr< Bonuses::BonusResistMagicAttackFromRace_resist_magic_attack_from_race
 
std::shared_ptr< Bonuses::BonusAddDamageToClass_add_damage_to_class
 
std::shared_ptr< Bonuses::BonusAddMagicDamageToClass_add_magic_damage_to_class
 
std::shared_ptr< Bonuses::BonusAddDefenseToClass_add_defense_to_class
 
std::shared_ptr< Bonuses::BonusAddMagicalDefenseToClass_add_magical_defense_to_class
 
std::shared_ptr< Bonuses::BonusHPDrainPercent_hp_drain_percent
 
std::shared_ptr< Bonuses::BonusHPDrainValue_hp_drain_value
 
std::shared_ptr< Bonuses::BonusSPDrainPercent_sp_drain_percent
 
std::shared_ptr< Bonuses::BonusSPDrainValue_bonus_sp_drain_value
 
std::shared_ptr< Bonuses::BonusAddWeaponComaToElement_add_weapon_coma_to_element
 
std::shared_ptr< Bonuses::BonusAddWeaponComaToRace_add_weapon_coma_to_race
 
std::shared_ptr< Bonuses::BonusAddWeaponComaToSubElement_add_weapon_coma_to_sub_element
 
std::shared_ptr< Bonuses::BonusAddWeaponComaToSubRace_add_weapon_coma_to_sub_race
 
std::shared_ptr< Bonuses::BonusAddAttack_add_attack
 
std::shared_ptr< Bonuses::BonusAddAttackPercent_add_attack_percent
 
std::shared_ptr< Bonuses::BonusCriticalRace_critical_race
 
std::shared_ptr< Bonuses::BonusCriticalRacePercent_critical_race_percent
 
std::shared_ptr< Bonuses::BonusDamageReductionAgainstSize_damage_reduction_against_size
 
std::shared_ptr< Bonuses::BonusMagicDamageReductionAgainstSize_magic_damage_reduction_against_size
 
std::shared_ptr< Bonuses::BonusExpPercentPerRace_exp_percent_per_race
 
std::shared_ptr< Bonuses::BonusJobPercentPerRace_job_percent_per_race
 
std::shared_ptr< Bonuses::BonusSkillAttack_skill_attack
 
std::shared_ptr< Bonuses::BonusReduceSPConsumptionOfSkillByPercent_reduce_sp_consumption_of_skill_by_percent
 
std::shared_ptr< Bonuses::BonusReduceSPConsumptionOfSkill_reduce_sp_consumption_of_skill
 
std::shared_ptr< Bonuses::BonusLearnedSkillHeal_learned_skill_heal
 
std::shared_ptr< Bonuses::BonusHealOfSkillCastedOnSelf_heal_of_skill_casted_on_self
 
std::shared_ptr< Bonuses::BonusSkillKnockback_skill_knockback
 
std::shared_ptr< Bonuses::BonusSkillCastPercent_skill_cast_percent
 
std::shared_ptr< Bonuses::BonusSkillCooldown_skill_cooldown
 
std::shared_ptr< Bonuses::BonusSkillFixCastPercent_skill_fix_cast_percent
 
std::shared_ptr< Bonuses::BonusSkillVariableCastPercent_skill_variable_cast_percent
 
std::shared_ptr< Bonuses::BonusResistSkillDamagePercent_resist_skill_damage_percent
 
std::shared_ptr< Bonuses::BonusIgnoreDefenseFromElement_ignore_defense_from_element
 
std::shared_ptr< Bonuses::BonusIgnoreDefenseFromRace_ignore_defense_from_race
 
std::shared_ptr< Bonuses::BonusIgnoreMagicDefenseFromElement_ignore_magic_defense_from_element
 
std::shared_ptr< Bonuses::BonusIgnoreMagicDefenseFromRace_ignore_magic_defense_from_race
 
std::shared_ptr< Bonuses::BonusAddEleWeaponDamagePercent_add_ele_weapon_damage_percent
 
std::shared_ptr< Bonuses::BonusAddEleMagicDamagePercent_add_ele_magic_damage_percent
 
std::shared_ptr< Bonuses::BonusAutoSpellOnSkill_auto_spell_on_skill
 
std::shared_ptr< Bonuses::BonusAutoSpellOnAttack_auto_spell_on_attack
 
std::shared_ptr< Bonuses::BonusAutoSpellOnReceiveDamage_auto_spell_on_receive_damage
 
std::shared_ptr< Bonuses::BonusAutoSpellOnSelf_auto_spell_on_self
 
std::shared_ptr< Bonuses::BonusHPVanishPercent_hp_vanish_percent
 
std::shared_ptr< Bonuses::BonusSPVanishPercent_sp_vanish_percent
 
std::shared_ptr< Bonuses::BonusRaise_raise
 
std::shared_ptr< Bonuses::BonusAddItemDropOnMonsterKill_add_item_drop_on_monster_kill
 
std::shared_ptr< Bonuses::BonusHPDrainOnMonsterKill_hp_drain_on_monster_kill
 
std::shared_ptr< Bonuses::BonusSPDrainOnMonsterKill_sp_drain_on_monster_kill
 

Member Data Documentation

◆ _add_attack

std::shared_ptr<Bonuses::BonusAddAttack> Horizon::Zone::Traits::Status::bonuses::_add_attack

◆ _add_attack_percent

std::shared_ptr<Bonuses::BonusAddAttackPercent> Horizon::Zone::Traits::Status::bonuses::_add_attack_percent

◆ _add_attack_percentage_to_element

std::shared_ptr<Bonuses::BonusAddAttackPercentageToElement> Horizon::Zone::Traits::Status::bonuses::_add_attack_percentage_to_element

◆ _add_attack_percentage_to_race

std::shared_ptr<Bonuses::BonusAddAttackPercentageToRace> Horizon::Zone::Traits::Status::bonuses::_add_attack_percentage_to_race

◆ _add_attack_percentage_to_size

std::shared_ptr<Bonuses::BonusAddAttackPercentageToSize> Horizon::Zone::Traits::Status::bonuses::_add_attack_percentage_to_size

◆ _add_damage_to_class

std::shared_ptr<Bonuses::BonusAddDamageToClass> Horizon::Zone::Traits::Status::bonuses::_add_damage_to_class

◆ _add_defense_to_class

std::shared_ptr<Bonuses::BonusAddDefenseToClass> Horizon::Zone::Traits::Status::bonuses::_add_defense_to_class

◆ _add_effect_on_damage

std::shared_ptr<Bonuses::BonusAddEffectOnDamage> Horizon::Zone::Traits::Status::bonuses::_add_effect_on_damage

◆ _add_effect_on_magic_attack

std::shared_ptr<Bonuses::BonusAddEffectOnMagicAttack> Horizon::Zone::Traits::Status::bonuses::_add_effect_on_magic_attack

◆ _add_effect_when_damaged

std::shared_ptr<Bonuses::BonusAddEffectWhenDamaged> Horizon::Zone::Traits::Status::bonuses::_add_effect_when_damaged

◆ _add_ele_magic_damage_percent

std::shared_ptr<Bonuses::BonusAddEleMagicDamagePercent> Horizon::Zone::Traits::Status::bonuses::_add_ele_magic_damage_percent

◆ _add_ele_weapon_damage_percent

std::shared_ptr<Bonuses::BonusAddEleWeaponDamagePercent> Horizon::Zone::Traits::Status::bonuses::_add_ele_weapon_damage_percent

◆ _add_item_drop_on_monster_kill

std::shared_ptr<Bonuses::BonusAddItemDropOnMonsterKill> Horizon::Zone::Traits::Status::bonuses::_add_item_drop_on_monster_kill

◆ _add_magic_attack_percentage_to_element

std::shared_ptr<Bonuses::BonusAddMagicAttackPercentageToElement> Horizon::Zone::Traits::Status::bonuses::_add_magic_attack_percentage_to_element

◆ _add_magic_attack_percentage_to_race

std::shared_ptr<Bonuses::BonusAddMagicAttackPercentageToRace> Horizon::Zone::Traits::Status::bonuses::_add_magic_attack_percentage_to_race

◆ _add_magic_attack_percentage_to_size

std::shared_ptr<Bonuses::BonusAddMagicAttackPercentageToSize> Horizon::Zone::Traits::Status::bonuses::_add_magic_attack_percentage_to_size

◆ _add_magic_damage_to_class

std::shared_ptr<Bonuses::BonusAddMagicDamageToClass> Horizon::Zone::Traits::Status::bonuses::_add_magic_damage_to_class

◆ _add_magical_defense_to_class

std::shared_ptr<Bonuses::BonusAddMagicalDefenseToClass> Horizon::Zone::Traits::Status::bonuses::_add_magical_defense_to_class

◆ _add_steal_percent

std::shared_ptr<Bonuses::BonusAddStealPercent> Horizon::Zone::Traits::Status::bonuses::_add_steal_percent

◆ _add_weapon_coma_to_element

std::shared_ptr<Bonuses::BonusAddWeaponComaToElement> Horizon::Zone::Traits::Status::bonuses::_add_weapon_coma_to_element

◆ _add_weapon_coma_to_race

std::shared_ptr<Bonuses::BonusAddWeaponComaToRace> Horizon::Zone::Traits::Status::bonuses::_add_weapon_coma_to_race

◆ _add_weapon_coma_to_sub_element

std::shared_ptr<Bonuses::BonusAddWeaponComaToSubElement> Horizon::Zone::Traits::Status::bonuses::_add_weapon_coma_to_sub_element

◆ _add_weapon_coma_to_sub_race

std::shared_ptr<Bonuses::BonusAddWeaponComaToSubRace> Horizon::Zone::Traits::Status::bonuses::_add_weapon_coma_to_sub_race

◆ _all_status

std::shared_ptr<Bonuses::BonusAllStatus> Horizon::Zone::Traits::Status::bonuses::_all_status

◆ _armor_break_percent

std::shared_ptr<Bonuses::BonusArmorBreakPercent> Horizon::Zone::Traits::Status::bonuses::_armor_break_percent

◆ _attack_element

std::shared_ptr<Bonuses::BonusAttackElement> Horizon::Zone::Traits::Status::bonuses::_attack_element

◆ _attack_on_defense_ratio_for_element

std::shared_ptr<Bonuses::BonusAttackOnDefenseRatioForElement> Horizon::Zone::Traits::Status::bonuses::_attack_on_defense_ratio_for_element

◆ _attack_on_defense_ratio_for_race

std::shared_ptr<Bonuses::BonusAttackOnDefenseRatioForRace> Horizon::Zone::Traits::Status::bonuses::_attack_on_defense_ratio_for_race

◆ _attack_percent

std::shared_ptr<Bonuses::BonusAttackPercent> Horizon::Zone::Traits::Status::bonuses::_attack_percent

◆ _attack_range

std::shared_ptr<Bonuses::BonusAttackRange> Horizon::Zone::Traits::Status::bonuses::_attack_range

◆ _attack_range_percent

std::shared_ptr<Bonuses::BonusAttackRangePercent> Horizon::Zone::Traits::Status::bonuses::_attack_range_percent

◆ _attack_speed_percent

std::shared_ptr<Bonuses::BonusAttackSpeedPercent> Horizon::Zone::Traits::Status::bonuses::_attack_speed_percent

◆ _auto_spell_on_attack

std::shared_ptr<Bonuses::BonusAutoSpellOnAttack> Horizon::Zone::Traits::Status::bonuses::_auto_spell_on_attack

◆ _auto_spell_on_receive_damage

std::shared_ptr<Bonuses::BonusAutoSpellOnReceiveDamage> Horizon::Zone::Traits::Status::bonuses::_auto_spell_on_receive_damage

◆ _auto_spell_on_self

std::shared_ptr<Bonuses::BonusAutoSpellOnSelf> Horizon::Zone::Traits::Status::bonuses::_auto_spell_on_self

◆ _auto_spell_on_skill

std::shared_ptr<Bonuses::BonusAutoSpellOnSkill> Horizon::Zone::Traits::Status::bonuses::_auto_spell_on_skill

◆ _bonus_add_movement_speed_percent

std::shared_ptr<Bonuses::BonusAddMovementSpeedPercent> Horizon::Zone::Traits::Status::bonuses::_bonus_add_movement_speed_percent

◆ _bonus_sp_drain_value

std::shared_ptr<Bonuses::BonusSPDrainValue> Horizon::Zone::Traits::Status::bonuses::_bonus_sp_drain_value

◆ _cast_cancel_immunity

std::shared_ptr<Bonuses::BonusCastCancelImmunity> Horizon::Zone::Traits::Status::bonuses::_cast_cancel_immunity

◆ _cast_percent

std::shared_ptr<Bonuses::BonusCastPercent> Horizon::Zone::Traits::Status::bonuses::_cast_percent

◆ _critical_damage_percent

std::shared_ptr<Bonuses::BonusCriticalDamagePercent> Horizon::Zone::Traits::Status::bonuses::_critical_damage_percent

◆ _critical_defense

std::shared_ptr<Bonuses::BonusCriticalDefense> Horizon::Zone::Traits::Status::bonuses::_critical_defense

◆ _critical_percent

std::shared_ptr<Bonuses::BonusCriticalPercent> Horizon::Zone::Traits::Status::bonuses::_critical_percent

◆ _critical_race

std::shared_ptr<Bonuses::BonusCriticalRace> Horizon::Zone::Traits::Status::bonuses::_critical_race

◆ _critical_race_percent

std::shared_ptr<Bonuses::BonusCriticalRacePercent> Horizon::Zone::Traits::Status::bonuses::_critical_race_percent

◆ _damage_reduction_against_size

std::shared_ptr<Bonuses::BonusDamageReductionAgainstSize> Horizon::Zone::Traits::Status::bonuses::_damage_reduction_against_size

◆ _damage_splash_range

std::shared_ptr<Bonuses::BonusDamageSplashRange> Horizon::Zone::Traits::Status::bonuses::_damage_splash_range

◆ _defense_element

std::shared_ptr<Bonuses::BonusDefenseElement> Horizon::Zone::Traits::Status::bonuses::_defense_element

◆ _disable_hp_recovery

std::shared_ptr<Bonuses::BonusDisableHPRecovery> Horizon::Zone::Traits::Status::bonuses::_disable_hp_recovery

◆ _disable_sp_recovery

std::shared_ptr<Bonuses::BonusDisableSPRecovery> Horizon::Zone::Traits::Status::bonuses::_disable_sp_recovery

◆ _double_attack_percent

std::shared_ptr<Bonuses::BonusDoubleAttackPercent> Horizon::Zone::Traits::Status::bonuses::_double_attack_percent

◆ _exp_percent_per_race

std::shared_ptr<Bonuses::BonusExpPercentPerRace> Horizon::Zone::Traits::Status::bonuses::_exp_percent_per_race

◆ _flee_percent

std::shared_ptr<Bonuses::BonusFleePercent> Horizon::Zone::Traits::Status::bonuses::_flee_percent

◆ _gear_fuel_immunity

std::shared_ptr<Bonuses::BonusGearFuelImmunity> Horizon::Zone::Traits::Status::bonuses::_gear_fuel_immunity

◆ _gemstone_immunity

std::shared_ptr<Bonuses::BonusGemstoneImmunity> Horizon::Zone::Traits::Status::bonuses::_gemstone_immunity

◆ _get_zeny_num

std::shared_ptr<Bonuses::BonusGetZenyNum> Horizon::Zone::Traits::Status::bonuses::_get_zeny_num

◆ _hard_defense_percent

std::shared_ptr<Bonuses::BonusHardDefensePercent> Horizon::Zone::Traits::Status::bonuses::_hard_defense_percent

◆ _hard_magical_defense_percent

std::shared_ptr<Bonuses::BonusHardMagicalDefensePercent> Horizon::Zone::Traits::Status::bonuses::_hard_magical_defense_percent

◆ _heal_of_skill_casted_on_self

std::shared_ptr<Bonuses::BonusHealOfSkillCastedOnSelf> Horizon::Zone::Traits::Status::bonuses::_heal_of_skill_casted_on_self

◆ _hit_percent

std::shared_ptr<Bonuses::BonusHitPercent> Horizon::Zone::Traits::Status::bonuses::_hit_percent

◆ _hp_drain_on_monster_kill

std::shared_ptr<Bonuses::BonusHPDrainOnMonsterKill> Horizon::Zone::Traits::Status::bonuses::_hp_drain_on_monster_kill

◆ _hp_drain_percent

std::shared_ptr<Bonuses::BonusHPDrainPercent> Horizon::Zone::Traits::Status::bonuses::_hp_drain_percent

◆ _hp_drain_value

std::shared_ptr<Bonuses::BonusHPDrainValue> Horizon::Zone::Traits::Status::bonuses::_hp_drain_value

◆ _hp_gain_on_mob_kill

std::shared_ptr<Bonuses::BonusHPGainOnMobKill> Horizon::Zone::Traits::Status::bonuses::_hp_gain_on_mob_kill

◆ _hp_recovery_percent

std::shared_ptr<Bonuses::BonusHPRecoveryPercent> Horizon::Zone::Traits::Status::bonuses::_hp_recovery_percent

◆ _hp_vanish_percent

std::shared_ptr<Bonuses::BonusHPVanishPercent> Horizon::Zone::Traits::Status::bonuses::_hp_vanish_percent

◆ _ignore_defense_from_element

std::shared_ptr<Bonuses::BonusIgnoreDefenseFromElement> Horizon::Zone::Traits::Status::bonuses::_ignore_defense_from_element

◆ _ignore_defense_from_race

std::shared_ptr<Bonuses::BonusIgnoreDefenseFromRace> Horizon::Zone::Traits::Status::bonuses::_ignore_defense_from_race

◆ _ignore_magic_defense_from_element

std::shared_ptr<Bonuses::BonusIgnoreMagicDefenseFromElement> Horizon::Zone::Traits::Status::bonuses::_ignore_magic_defense_from_element

◆ _ignore_magic_defense_from_race

std::shared_ptr<Bonuses::BonusIgnoreMagicDefenseFromRace> Horizon::Zone::Traits::Status::bonuses::_ignore_magic_defense_from_race

◆ _infinite_endure

std::shared_ptr<Bonuses::BonusInfiniteEndure> Horizon::Zone::Traits::Status::bonuses::_infinite_endure

◆ _item_usage_immunity

std::shared_ptr<Bonuses::BonusItemUsageImmunity> Horizon::Zone::Traits::Status::bonuses::_item_usage_immunity

◆ _job_percent_per_race

std::shared_ptr<Bonuses::BonusJobPercentPerRace> Horizon::Zone::Traits::Status::bonuses::_job_percent_per_race

◆ _knockback_immunity

std::shared_ptr<Bonuses::BonusKnockBackImmunity> Horizon::Zone::Traits::Status::bonuses::_knockback_immunity

◆ _learned_skill_heal

std::shared_ptr<Bonuses::BonusLearnedSkillHeal> Horizon::Zone::Traits::Status::bonuses::_learned_skill_heal

◆ _long_weapon_damage_percent

std::shared_ptr<Bonuses::BonusLongWeaponDamagePercent> Horizon::Zone::Traits::Status::bonuses::_long_weapon_damage_percent

◆ _magic_attack_percent

std::shared_ptr<Bonuses::BonusMagicAttackPercent> Horizon::Zone::Traits::Status::bonuses::_magic_attack_percent

◆ _magic_damage_immunity

std::shared_ptr<Bonuses::BonusMagicDamageImmunity> Horizon::Zone::Traits::Status::bonuses::_magic_damage_immunity

◆ _magic_damage_reduction_against_size

std::shared_ptr<Bonuses::BonusMagicDamageReductionAgainstSize> Horizon::Zone::Traits::Status::bonuses::_magic_damage_reduction_against_size

◆ _magic_damage_reflect_percent_on_self

std::shared_ptr<Bonuses::BonusMagicDamageReflectPercentOnSelf> Horizon::Zone::Traits::Status::bonuses::_magic_damage_reflect_percent_on_self

◆ _magic_defense_percent

std::shared_ptr<Bonuses::BonusMagicDefensePercent> Horizon::Zone::Traits::Status::bonuses::_magic_defense_percent

◆ _max_hp_percent

std::shared_ptr<Bonuses::BonusMaxHPPercent> Horizon::Zone::Traits::Status::bonuses::_max_hp_percent

◆ _max_sp_percent

std::shared_ptr<Bonuses::BonusMaxSPPercent> Horizon::Zone::Traits::Status::bonuses::_max_sp_percent

◆ _melee_defense

std::shared_ptr<Bonuses::BonusMeleeDefense> Horizon::Zone::Traits::Status::bonuses::_melee_defense

◆ _melee_weapon_damage_reflect_percent_on_self

std::shared_ptr<Bonuses::BonusMeleeWeaponDamageReflectPercentOnSelf> Horizon::Zone::Traits::Status::bonuses::_melee_weapon_damage_reflect_percent_on_self

◆ _misc_defense_percent

std::shared_ptr<Bonuses::BonusMiscDefensePercent> Horizon::Zone::Traits::Status::bonuses::_misc_defense_percent

◆ _perfect_dodge_percent

std::shared_ptr<Bonuses::BonusPerfectDodgePercent> Horizon::Zone::Traits::Status::bonuses::_perfect_dodge_percent

◆ _perfect_hit_percent

std::shared_ptr<Bonuses::BonusPerfectHitPercent> Horizon::Zone::Traits::Status::bonuses::_perfect_hit_percent

◆ _raise

std::shared_ptr<Bonuses::BonusRaise> Horizon::Zone::Traits::Status::bonuses::_raise

◆ _ranged_defense

std::shared_ptr<Bonuses::BonusRangedDefense> Horizon::Zone::Traits::Status::bonuses::_ranged_defense

◆ _ranged_weapon_damage_reflect_percent_on_self

std::shared_ptr<Bonuses::BonusRangedWeaponDamageReflectPercentOnSelf> Horizon::Zone::Traits::Status::bonuses::_ranged_weapon_damage_reflect_percent_on_self

◆ _reduce_sp_consumption_of_skill

std::shared_ptr<Bonuses::BonusReduceSPConsumptionOfSkill> Horizon::Zone::Traits::Status::bonuses::_reduce_sp_consumption_of_skill

◆ _reduce_sp_consumption_of_skill_by_percent

std::shared_ptr<Bonuses::BonusReduceSPConsumptionOfSkillByPercent> Horizon::Zone::Traits::Status::bonuses::_reduce_sp_consumption_of_skill_by_percent

◆ _resist_magic_attack_from_race

std::shared_ptr<Bonuses::BonusResistMagicAttackFromRace> Horizon::Zone::Traits::Status::bonuses::_resist_magic_attack_from_race

◆ _resist_skill_damage_percent

std::shared_ptr<Bonuses::BonusResistSkillDamagePercent> Horizon::Zone::Traits::Status::bonuses::_resist_skill_damage_percent

◆ _ressist_effect

std::shared_ptr<Bonuses::BonusRessistEffect> Horizon::Zone::Traits::Status::bonuses::_ressist_effect

◆ _restart_with_full_recovery

std::shared_ptr<Bonuses::BonusRestartWithFullRecovery> Horizon::Zone::Traits::Status::bonuses::_restart_with_full_recovery

◆ _short_weapon_damage_percent

std::shared_ptr<Bonuses::BonusShortWeaponDamagePercent> Horizon::Zone::Traits::Status::bonuses::_short_weapon_damage_percent

◆ _size_modifier_immunity

std::shared_ptr<Bonuses::BonusSizeModifierImmunity> Horizon::Zone::Traits::Status::bonuses::_size_modifier_immunity

◆ _skill_attack

std::shared_ptr<Bonuses::BonusSkillAttack> Horizon::Zone::Traits::Status::bonuses::_skill_attack

◆ _skill_cast_percent

std::shared_ptr<Bonuses::BonusSkillCastPercent> Horizon::Zone::Traits::Status::bonuses::_skill_cast_percent

◆ _skill_cooldown

std::shared_ptr<Bonuses::BonusSkillCooldown> Horizon::Zone::Traits::Status::bonuses::_skill_cooldown

◆ _skill_fix_cast_percent

std::shared_ptr<Bonuses::BonusSkillFixCastPercent> Horizon::Zone::Traits::Status::bonuses::_skill_fix_cast_percent

◆ _skill_knockback

std::shared_ptr<Bonuses::BonusSkillKnockback> Horizon::Zone::Traits::Status::bonuses::_skill_knockback

◆ _skill_variable_cast_percent

std::shared_ptr<Bonuses::BonusSkillVariableCastPercent> Horizon::Zone::Traits::Status::bonuses::_skill_variable_cast_percent

◆ _soft_defense_percent

std::shared_ptr<Bonuses::BonusSoftDefensePercent> Horizon::Zone::Traits::Status::bonuses::_soft_defense_percent

◆ _soft_magical_defense_percent

std::shared_ptr<Bonuses::BonusSoftMagicalDefensePercent> Horizon::Zone::Traits::Status::bonuses::_soft_magical_defense_percent

◆ _sp_drain_on_monster_kill

std::shared_ptr<Bonuses::BonusSPDrainOnMonsterKill> Horizon::Zone::Traits::Status::bonuses::_sp_drain_on_monster_kill

◆ _sp_drain_percent

std::shared_ptr<Bonuses::BonusSPDrainPercent> Horizon::Zone::Traits::Status::bonuses::_sp_drain_percent

◆ _sp_gain_on_mob_kill

std::shared_ptr<Bonuses::BonusSPGainOnMobKill> Horizon::Zone::Traits::Status::bonuses::_sp_gain_on_mob_kill

◆ _sp_percent

std::shared_ptr<Bonuses::BonusSPPercent> Horizon::Zone::Traits::Status::bonuses::_sp_percent

◆ _sp_recovery_percent

std::shared_ptr<Bonuses::BonusSPRecoveryPercent> Horizon::Zone::Traits::Status::bonuses::_sp_recovery_percent

◆ _sp_vanish_percent

std::shared_ptr<Bonuses::BonusSPVanishPercent> Horizon::Zone::Traits::Status::bonuses::_sp_vanish_percent

◆ _sub_attack_percentage_from_element

std::shared_ptr<Bonuses::BonusSubAttackPercentageFromElement> Horizon::Zone::Traits::Status::bonuses::_sub_attack_percentage_from_element

◆ _sub_attack_percentage_from_race

std::shared_ptr<Bonuses::BonusSubAttackPercentageFromRace> Horizon::Zone::Traits::Status::bonuses::_sub_attack_percentage_from_race

◆ _unbreakable_armor

std::shared_ptr<Bonuses::BonusUnbreakableArmor> Horizon::Zone::Traits::Status::bonuses::_unbreakable_armor

◆ _unbreakable_helm

std::shared_ptr<Bonuses::BonusUnbreakableHelm> Horizon::Zone::Traits::Status::bonuses::_unbreakable_helm

◆ _unbreakable_shield

std::shared_ptr<Bonuses::BonusUnbreakableShield> Horizon::Zone::Traits::Status::bonuses::_unbreakable_shield

◆ _unbreakable_weapon

std::shared_ptr<Bonuses::BonusUnbreakableWeapon> Horizon::Zone::Traits::Status::bonuses::_unbreakable_weapon

◆ _weapon_break_percent

std::shared_ptr<Bonuses::BonusWeaponBreakPercent> Horizon::Zone::Traits::Status::bonuses::_weapon_break_percent

◆ _weapon_damage_immunity

std::shared_ptr<Bonuses::BonusWeaponDamageImmunity> Horizon::Zone::Traits::Status::bonuses::_weapon_damage_immunity

The documentation for this struct was generated from the following file: